Hello masters. I'm using material with Parallax Occlusion along with TextureCoordinate, however the base height value for the Parallax node is a TextureObject and doesnt have a UV input, so cant change the tile of it. Any suggestion ??
I was wondering - if I want to put AO or roughness in alpha of a base color texure will alpha be sRGB or not? I have heard that Unreal remaps alpha as linear automatically. Is it true?