nothing beats UVlayout :D http://www.uvlayout.com/ its a beast to learn especially all those shortcuts but once you mastered them unwrapping is so much fun and so much faster than anything else. others I tried: roadKill: almost freezes if you have a larger model- maybe I got a unstable release but imo. the performance was…
Cubik: Yeah, like I said, it really depends on the target platform and game type when it comes to determining the polygon count and detail of the low-poly mesh. In that wheel example in my tutorial, I wasn't really aiming for anything specific. You could use more polys to round out the silhouette if they were available and…
Easterislandnick I think all you have to do to bring the image into zbrush is to go to the texture pallete and hit load and apply it to an object. In zbrush 2 this was a bit crude for my taste, that said you should be able to either make a plain or use their cube to use as your 3d tool. if you go into edit mode you can…
Look here, my wallet sprouted utters, I better take it over to the Autodesk Dairy asap. I was hoping for more then just performance tweaks, hopefully they have some more announcements coming soon. I've never really pushed Mudbox to the point it would melt so performance was never really an issue. Sure Mudbox is easy to…
I knew what you meant Gwot. Thats why Im jealous. Your method sounds like the best way. Unfortunately it looks like Max has no tool like that at all. [ QUOTE ] From the sounds of things, it seems that your lowpoly mesh is differing in SHAPE (not topology, topology doesn't really matter) from your highpoly mesh, resulting…
I am skeptical. Perhaps those AI things could replace some simple routine but videogames have so many challenges having not a simple solution and nobody knows what's right . Things requiring a taste to nuances and deep down access to control. And so far AI in image model generation looks same as AI support in my bank. They…
Hello everyone!
I need your critique and advice regarding my portfolio, specifically my latest work - a boat.
I've already received feedback, but not on this platform, and I was told that my work is crap.
I can't say I enjoyed hearing that, but I guess there's no other way to grow and look at my work from a different…
Hi, its been a while. A couple days ago this article was posted on 80.lv and this in a way is a response to it: https://80.lv/articles/game-art-tests-and-how-to-approach-them/ TL DR: 1. Select carefully who you are sending tests to, if the applicant is way below the required skill level there is no point to a Test 2. Make…
I think its important to remember they are on a 3 stage plan based on feedback users gave them. Speed, Stability, New Features. After releasing 8 they hit the road and knocked on doors asking what users wanted we answered back, 1st speed, 2nd stablitity and then in a distant 3rd was a long wish list of very specific, very…
It's probably coming from dirty geometry produced from dynameshing+remeshing very concave areas and closely overlapping parts. UvMaster will lock up on the "cutting handle..." operation when it comes across these dirty areas (non-manifold geometry). You can try using the check mesh and fix mesh buttons to see if that will…