Admittedly this is the part I really struggle to grasp. Any help here is appreciated greatly. This is where I get lost. What am I really doing with the normal here other than capturing the fine details on the sides? Most of the model is silhouette with small pieces connected together. The high poly and low poly are…
Thanks for the crit! I've been exploring some various methods to make some of the shapes pop out a little more, whether it's a frenel shader or absurd usage of the roughness value. queue the make everything shiny clutch I currently have with this video. I totally need to revisit the models as well as they were pretty…
Hello I'm new to polygonal modeling in general, reached the point where I have sufficient knowledge to make most kinds of shapes given the time frame but still haven't set out to do any cool stuff. My texturing is definitely lacking behind so idk what really is possible during that phase, but I've seen people apply the…
Haha, is this a joke? Art is in part about imagination, the difference is all of the artists who make actual work with some manner of purpose ALSO have put hours of work, thought, and imagination into their pieces. They just have actual pieces at the end on top of it. All actual artists do what she does, and then do more.…
No worries, my main dude. We're only human. Why, just this morning I brewed some coffee, only I forgot to add the coffee part. Derp. As for your work, I am but a mere struggling artist still trying to find his place in this scary 3D Artist world and I'm sure others will be able to critique your work better than I, but I…
If I could do it all over again I would have never gone to AI. Most of my teachers did not have the faintest clue on making art for games. I learned more coming to sites like this and doing mod work. That said I would NOT discourage anyone from getting a degree. I would highly recommend a school that teaches you to be an…
Ok so there are numerous issues with your baking process. 1) This noise around the curved edges is due to aliasing. The best you can do is try to straighten your UV shells as much as possible without causing too much distortion. Certain elements are (like circles) are always going to be a pain in the ass to eliminate…
The default tools in 3dsmax get the job done without much fuss. It's a simple straight forward process that barely takes up any time. Maybe you aren't leveraging what is there if unwrapping is a speed bump in your pipeline? Can you give some example of pain points that you're running into? Maybe in another thread so as not…
Im glad they have suspects and know who they are looking for. Like I said, it wasnt any of the people in those initial pictures. Good riddance to the dead one... I get that they are not from the US. And I get that they are muslim. But, again, as soon as they found this stuff out, all thats being said is Al Qaida now. One…
That's if you even get any criticism... This is my sole complaint about GA. There's some incredible art and some incredibly talented artists there, but it's just a big clique and that's what I don't like about it. Here at PC, it doesn't usually matter what your post count is, or your 'rep' on the forum... you're gonna get…