Hello I'm new to polygonal modeling in general, reached the point where I have sufficient knowledge to make most kinds of shapes given the time frame but still haven't set out to do any cool stuff. My texturing is definitely lacking behind so idk what really is possible during that phase, but I've seen people apply the "chamfer modifier" to weld parts together" in vray/arnold etc.
My question is, in this case, how would I go about modeling this leg part without actually making at least the cylindrical parts the same object as the foot? The 2 is probably just extruded and chamfered right?
I'm using Max.
Replies
Either way, 1 is a floater with some geo cut out of it to fit the foot, and 2 would be easier to model as one object.
Right now, I just want to learn and finish some projects without tearing my hair out and getting down on myself for not being able to get it right.
I'll probably go with the quick floater way to begin with. If you don't mind me asking, what specifically is this called for me to look up how to do it? In the above image, the intersecting objects(1) look like they have somewhat of a welded seam?
If you have major issues, post your attempt here: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p185#latest
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In this case however, I think this is valid advice, from someone with considerable experience. (with failure, har har! ).
We learn from trying, and often failing, examining where we failed, and moving forward. Learning can be frustrating, but it's ultimately valuable to try many approaches to learn which works when, and why they do.
A great post on this topic:
- The Death of Curiosity
I hope this helps you.