Matrieya Studios is in need of a concept artist to help develop characters and environments for a new FPS/RPG named Calamity Fuse. Calamity Fuse: Imagine if Final Fantasy 7 were combined with a classic high-speed shooter such as The Specialists. The elements of an FPS and an RPG are combined allowing the player to use…
Hey guys, I've always wondered what is the professional stance of putting fanart in a portfolio? When I mean fanart I don't mean horrible anime scribbles uploaded to 4chan, more like refined illustrations and models/sculpts. With the Comicon challenge and Brawl it seems like more and more people are putting 'fanart' type…
Hi there, I've been into 3D modeling the last 3 years as hobby but now I'm trying to profesionalize myself. My wish is to join some small indie studio, I'm aware that with my current portfolio and experience applying for big studios or AAA is unrealistic. I've already applied to a few small studios unsuccessfully and I'm…
Capcom is ramping up and should be hiring a TON of people soon, we are already looking for some positions to be filled. On the subject of the relic hiring freeze, I dont know about that, I was hired there last year on an 11 month contract and throughout it they were bringing artists on board, contractors but still steadily…
[ QUOTE ] [ QUOTE ] I'm not sure I follow you. What might be true? Many cg film studios and fx houses DO use Nurbs. Either in part or in whole or in construction technique. "nobody uses nurbs" is not an accurate statement. Trust me, I've had interviews with some *very* major fx houses in the last 4 months, and every one of…
Well Prof that's an interesting point. I have been lucky enough to work with very talented tool/techart guys, and it has improved my workflow a whole lot. (either by using their stuff, or by requesting a whole bunch of custom tools to them myself. Like, TONS haha!). As a matter of fact I learned Maya using a heavily…
Hello - The UE performance is not "quite bad" considering that it can handle realtime games with display complexity orders of magnitude higher than just one asset. Of course that's assuming that you are preparing the model to be real-time friendly, but that's a given. So, the highpoly aspect of your question is pretty much…
Hey Graffiti, digging the new panel. Yet I'd be curious to look at your mood board/inspiration. Also, what is the purpose of this piece? Portfolio? Practice? Material studies? Level layout? This environment could fit any number of those qualifications; (understood it's still a wip) yet I wouldn't say any of them are…
I afraid that sequel can to kill magic of this story. Just go forward to the next title! Also I recommend to the Moon Studios to make some open public company channel for users and hiring new partners because I didn't find anything about studio or about Thomas or something for contact (only Fb-page, Twitter and website of…
couple of things about this statement that i feel need clearing up: 1. ubisoft is a publisher, not a studio. it owns multiple studios around the world, and while i'm sure there's some heavy cross over with development of some titles (probably more akin to mass-crunch), some studios stand alone in their development a lot,…