Abraham Lincoln-"your mind has been transported back in time... and to mars, but whats important is to believe in yourself"... yep, quite random indeed
I am using Maya along with advanced skeleton. I have followed the suggested workflow to keep geometry in separate file, reference it to the rig file, and then publish the rig file to be used for animations. The problem I have is that reference between the geo and rig file is really brittle. Naturally you change material…
I'm transporting assets from Unity to another engine that uses the Metallic flow. Most Unity maps are a single PNG/TGA with SpecularSmoothness maps, I'm guessing Specular in R, Smoothness in G and AO in B. Is there a tool that allows me to convert those to RMAO? Roughness, Metallic and AO.
Chin ups this was better than the xmen movies, at least they gave Sabertooth a ballsack. LOL I'm not sure why I didn't totally hate this movie. The ending left a lot to be desired though, but I felt it was better than the xmen movies so maybe I have been scared enough to just not care anymore... I did find it entertaining.…