I'm by no means a 3D expert or a recruiter, but here's my take; It all sort of depends on what jobs you're applying for... Your 3D work is good, but I could see why a studio who focusses on photorealism wouldn't hire you. Mainly because your models are fantasy and not real world objects. Also i'd say that your presentation…
> What is bad thing working in gaming industry? Management. Mostly because we have to try to get creative and technical development work together, which isn't always easy while everyone tries to push boundaries of art and tech. On every project there's a trial and error and back and forths. You have to learn to live with…
This discussion is probably in the realms of things that get lost in the translation and differences in definitions. Although I am aware that it is a lame excuse, I am not a native English speaker; hence I might interpret certain terms slightly differently. For instance, in my native language (Polish) "art" has a…
We are PoodleShark Games! A brand-new indie studio out of Austin, Texas. We are looking for an Art Generalist with strong illustration/3D art skills to work on our first project; an art-forward mobile game already in development. This is a great opportunity to hone your craft working with a AAA game industry veteran…
@krasenmaximov Then I'll suggest researching well established brands, as Joopson mentioned earlier upthread. Reason being they're typically renown for reliability, component longevity and build quality at a competitive consumer price point so my advice is to start listing system specs of those devices with quality…
Your artwork is super trippy, I like it! A lot of your work is unfinished or unpolished and needs to be brought to that next stage for the wow factor. If you choose 3D, you will for sure need to dedicate most of your time towards it. If you're worried about the rabbit hole never ending, then trust me when I say this: it…
Hi Emanuel (Hej :) ) Nice work so far, you right out of Uni? You have swedish text on one of your games-posts, Star Stable? You might want to fix that. You might want to add some more details regarding what you did on each game you worked on, are the student-projects or actual commercial games? etc etc Regarding your work,…
Here's the thing with getting any creative job. This is just my experience with it. There is an average skill level floor, where you have a ton of people at this skill level, and everybody at this level has trouble getting jobs. The thing is though as soon as you bust your head through this skill floor, suddenly you have…
Hmmm, my thoughts, not sure why everyone is favoring the temple. If you think it will be easy, I would doubt it for "noobs". The sheer scale of it really lacks any nice details (particularly those trapezoid shapes running off the pillars). It's quite ambiguous, you will need a lot of creative input of your own to pull it…
My wife is a saint and she does her motherly duties when she gets home. Thing is I feel bad since she's on her feet at work 12 hours a day dealing with who knows what with her patients so I always help her even if she doesn't ask for it. I'm also not particularly in a creative mood after being screamed at all day long. I…