As a personal practice project i am going to work on creating this character from concept to game engine (Unity or UE4). Concepts Basemesh I will try to post regular updates to this project.
Is there any way of 'flipping' or mirroring a duplicated object by doing the old -1 scaling trick. It works in Unreal/Unity, but seems to just set to 0 flatness in Marmoset - or is there another way in this?
I finally got around to updating the breakable objects framework for Unity 5 which now includes the full source code in the free version. https://www.assetstore.unity3d.com/en/#!/content/16465
model Contains 41 Models, all using 1 material avaliable in three resolutions and optimized for mobile gaming! Currently on Sale on Unity for a limited time! https://www.assetstore.unity3d.com/#!/content/98573
My name is Divya. I am looking for work. Skills: Low Poly Modeling and Texturing, User interface in photoshop Programs: Blender, Photoshop, Unity 3DContact:divyasrieluri9@gmail.com
Hi there, someone know how to creates a similar thing in UE4 such as the texture asset node in shader forge seen in unity. http://image.noelshack.com/fichiers/2015/14/1428265881-textureasset.png