Hey! So yeah. I did a small sketch on what I kinda want. I'm not sure on the head piece. I'm gonna sculpt this dude and see where it goes. Parts are kinda there, needs more layers of stuff. Some torn fabric here and there. Still figuring this one out. About the headtail, I imagine this dude left behind on aiur after the…
hay guys, i just finnished modeling this dragon. just want to know if youve got any crits on the anatomy before i go ahead and map it out so you can all have fun skinning it thanks! oh and ive fixed that clipping error on the wing. thanks
So im really curious and confused, do animators know how to handle lots of overlapping strap geometry/belts/bags/pads/armor? It seems like itd be very annoying because wont the meshes intersect during animation? Or do they expect you to retopo it into one giant lump of play-doe?
I'm resurrecting this one for a pet peeve I forgot to mention but have been encountering lots in the past couple of weeks; When you undo the first action on a newly selected layer, it'll stick you back to the last layer you worked on. This is really, really annoying when trying to keep things organised on layers. As when…
So I was able to blend 2 textures using an alpha mask, ramp and blend color utility. I wanted to ask, is it possible to add another texture with blend colors to my texture.
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
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you sort of have layers when working with real media with pencil/charcoal you can use fixative spray to preserve finished parts of work (also if you make a charcoal drawing for painting later, it's a must.); but you have to start really accurate - light indicative strokes to establish basic proportions, lots of measuring…