if you can set up a default basemesh for the retopo of all, you could also have a look at UVLayout for a 'base' UV-set: http://www.headus.com.au/doc/uvlayout-expert/videos/UVLayout-Reshaping.mov (prolly take the most extreme 2 of all the heads and set up a 50/50 base UV-set to be used for all the heads...trade-off, of…
hold shift while rotating it should snap to the max system snap values (by default exactly 5°). Besides that the default 90° rotation steps are fast enough even for 180° spins. The problem with extra rotation buttons is that they take to much extra space in the panel without really being that essential to the TexTools…
I take it you sent this to EVGA only? I'm not sure the problem is with the card or the drivers EVGA has on thier site which looks like a mirror for the latest 8194 drivers from nvidia. In case they do change the drivers somehow try installing the drivers from Nvidia's site. I doubt anything will change since even the…
MoP: Yes the viewport speed is improved and 2k8 and I didn't mean the comment to come off as degrading it for the user, even though that is how it did. The fact is that the viewport is faster, that is what matters for most people. It was more meant to demonstrate it wasn't any significant refactoring of the codebase but…
Been playing with this recently - it's very handy. Nice to be able to rely on the solidness of object space maps. My only issue is the wording of the interface. It works but doesn't often leave me feeling confident that what I've picked is right and what the options I'm fiddling with are really doing. The presets obviously…
It's a bug in the 3.11.0, sorry... it selects the hxGrid map renderer by default(which is a distributed renderer that requires the agent.exe running on the cluster of computers + one running the coordinator.exe). It's solved in the 3.11.1 beta 1 and in the final 3.11.1 that i'm going to release in 2/3 days. To fix it…
You might be able to improve this really easily, depends how the Max 2008 unwrap ui is handled. Here's how I did it in Max 8 with Chuggnut's tools: 1. Open up 3dsmax/UI/Macroscripts/Macro_UnwrapUI.mcr 2. Look for the line where it says "macroScript OpenUnwrapUI" ... again dunno if this is just Chuggnut's tools or Max…
#1 select one of the 2 faces,- hit shift + drag it to the center so that 1 edge of it is in the center of the window - check copy to element when you release the mouse button. Now select again 1 of the 2 faces you have selected in the screenshot and hit the "hinge from edge button". In that dialogue click the select…
Ok,i did this thread because even if is not oficial yet,particles are used quite a bit lately. A very good tutorial was done by Vlad HERE . If you're trying to make a new particle system for a slot where there were already an existing particle effect is quite simple. The pain begin when you try to attach a new particle…
This thread is about learning how to define a material. I appreciate any constructive advice on the issue. I am going to begin posting random attempts at material definition. Some will be much more simple or complex than the others. I'm not even really sure what specifically I am asking for, other than the knowledge of a…