Is the resolution actually bad? Looks like any of the problem areas are going to be less than 1 pixel in the final image. Also it looks inverted and too deep to accurately match the reference.
my wife has a dell laptop, i have asus a8js i think the model is called. there's nothing wrong with dells or hps, who gives a shit where support comes from? people that don't live in india and don't have an accent all of a sudden care more about your problems? I don't think so. with that said lower end dells do have poor…
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
Hi, So I have this problem in Zbrush when using Deformation-Twist: As you can see It creates some nasty geo where its been twisted. I guess thats to be expected! I can't figure out how to sort it out, dyna mesh and zre-mesher crash when i try them (maybe the geo is too twisted?). But perhaps I shouldn't be doing it this…
Im sorry but you totally did come off like that. Its specially bad if you`re a student... This is the time to cemment good "habits", and properly studying links that a seasoned vet told you has the answer ( it literally "solves" it to you in that thread ). You only found it valuable when someone did "all the work" and…
Here's what i'm working on at the moment for uni and i'd love some help to make them suck as little as possible. So much room for improvement in them, and so many areas i know i'm bad at, like eyes and cloth, so if you see anything obvious that i'm doing wrong or any tips or tutorials you'd recommend i will be forever…
As the title says, ZBrush keeps generating a bad normal map. The piece of geometry is clean, and was made in 3DSMax then imported into ZBrush. This was just a test run to see how the normals were working and with some subdivisions and quick alpha drags. I used Zbrush to generate UV's and then used the Multimaper to create…