These latest images and compositions are really exciting. Feeling a little busy, I'd suggest making a large scale rock that you could vary and t-shirt size your assets somewhat. Ideal ratio of Lrg (50), Med (30), sml (20) details. Right now I feel like you only have xsml, sml, and possibly a few med assets comprising the…
60fps Sol playthrough : [ame=" https://www.youtube.com/watch?v=kQb2d3LdIQE&list=UUOgaIuQYGr6ow_jbote4BKA"]GUILTY GEAR Xrd: Sol Badguy Full Story Mode (PS4 Demo) - YouTube[/ame] It looks a bit floaty just like the other games from this studio (which probably comes from interpolated jump arcs and smooth bounding box motions…
Conventional FTL travel is still possible, which is at least 100-200 times as fast as lightspeed. So for example Quarian ships will probably not be able to get home within a lifetime - unless someone manages to invent a better FTL drive. The Reapers were able to reach the batarian systems within a few months after they…
This one isn't great but it works despite the errors it throws. I also never knew color sets could be shared/instanced, kinda neat! {
// get selected objects and check each for color sets, deleting them if found.
string $sel[] = `ls -sl`; for ($obj in $sel){ string $colorSetList[] = `polyColorSet -q -acs`; if…
Here is the result from before offset of uvs http://www.polycount.com/forum/attachment.php?attachmentid=20186&stc=1&d=1412977136 Here is the after result http://www.polycount.com/forum/attachment.php?attachmentid=20187&stc=1&d=1412977136 Haven't changed the normal map or mesh at all, I just offset the uvs, saved the filed…
Hi; I spend a while on searching some caves\rocks\moutains... I want to see how peoples manage the textures ect. Rocks are a hard theme... If you remember that someone did sth like that please post link below. I really want to see well done rocks in game... unfortunately there is lots of crap (example: enviro in mass…
Try this MEL script, just select all your items, execute the script, rename and jump to the next item using the tab key: string $RNM_WIN = `window -t "Rename"`; columnLayout -adj true -w 256; string $sel[] = `ls -sl`; for($each in $sel){ nameField -o $each; } button -label "Close" -c "deleteUI -window $RNM_WIN"; showWindow…
Again, you're confusing 2 totally different workflows and when you talk 'render engines', you're lumping them all in as one. I'm specifically talking about modeling hard-surface production assets for a real-time engine. You keep talking about still images which has no relevance whatsoever with production assets. For a…
global proc stupidMayaGlobals(){//Getting Selectionstring $sel[] = `ls -sl`;//Declaring outside loop so I can access it laterstring $objects[];//Cycle through selection for ($object in $sel){ //Get shape node of current string $shapes[] = `listRelatives -shapes -path $object`; //Get parents of shape node $objects =…
think the best rigging advice for getting correct orientation position has been to simply make your controller the child of the joint you want it to control. Zero out all the values on the controller so its perfect, then breaking the child>parent relationship. Itl pop out but will retain perfectly, only now itl be in world…