These are great, keep going! When I was lighting game levels, one approach that really helped me was to gather interesting imagery, anything that caught my eye, then use that as inspiration for my lighting work. For example, one of my tasks was relighting the same game level assets in different styles. This reminds me of…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
Keep pushing the design side of things, you'll get better at each shot you give it. If you're not doing it already, I suggest studying radioactive protection gear from our time and theirs, it really helps to think a prop inside out, from the manufacturer to the user with no effort to make it plausible, after having studied…
Recently I decided to get back into 3D after abandoning it for as much as a decade, and today after only 6 hours of Blender, I was swiftly reminded why I had to drop it in the first place - arm pain, specifically in these two places here: I already know how this is going to play out - my arm will feel weaker and the…
I just started 3D modeling last week and I have pretty much only seen BlenderGuru's doughnut and anvil tutorials. Any tips on how to improve this would be greatly appreciated! Done in Blender 2.79