** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
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That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
This is my current project, its been over a year since I last used MD, I'm perfectly happy making simple things in MD but this item has proven to be a little difficult. if you look at the screen shots you will see what Im trying to do. I would like to make a gown, which is mounted on a wooden pole. firstly for a render and…
hay guys, i just finnished modeling this dragon. just want to know if youve got any crits on the anatomy before i go ahead and map it out so you can all have fun skinning it thanks! oh and ive fixed that clipping error on the wing. thanks
So im really curious and confused, do animators know how to handle lots of overlapping strap geometry/belts/bags/pads/armor? It seems like itd be very annoying because wont the meshes intersect during animation? Or do they expect you to retopo it into one giant lump of play-doe?
So I was able to blend 2 textures using an alpha mask, ramp and blend color utility. I wanted to ask, is it possible to add another texture with blend colors to my texture.
I'm resurrecting this one for a pet peeve I forgot to mention but have been encountering lots in the past couple of weeks; When you undo the first action on a newly selected layer, it'll stick you back to the last layer you worked on. This is really, really annoying when trying to keep things organised on layers. As when…