Personally, I do a high poly for just about everything and run 99% of my stuff through Zbrush. I'm proficient with nDo2, but only use it as detailing tool for a good baked map. But it's a very broad question, and there are many many workflows out there. I would pick whichever makes your work look the most awesome.
Went to the Art Institute of Atlanta...no me gusta. Let's just say I got into the industry DESPITE their best efforts. Not to mention the debt you acquire if you are from out of state. Back in '99 there wasn't a ton of schools out there. If My son or daughter was getting into my field there are a lot more places I send…
Resizing in photoshop has better antialiasing because the normal map isn't normalized. So if you resize and then normalize, you would get 99% the same result of rebaking it. If I recall correctly those are less effecient from gpu acceleration point of view. (even though they look better from artist point of view)
What I did back in the old days (SSX1) for the cubemaps was to render a sphere. Put a nurbs sphere (or highly divided poly one) in the scene, make a perfectly black reflective mirror material on it - frame it up super tight and render it. Boom - %99 perfect spheremap. Whatever materials and all that - if they show in…
looks good! the only thing i can see and that really bugs me is the lack of sense of speed, you look at your spedo and it says your going 99 and it doesnt feel like that .... the env isnt whipping by like it should at those speeds. how fast would these carts go? what is the engine output on them?
There is an aircraft game MMO planned to go out in the very near future I am working on with a team. The game will resemble that of Ace Combat. The reason I don't wish to use Unity3D is because I just don't like the power (quality) in the engine and I have money to pay the $99 a year for the servers that is required for…
? Most houses only have one or two tatami rooms. It's not really a status thing either, it's a preference. Is this a modern house? In japan 99% of lamps are fluorescent lights, even in homes office style lamps are used. I think those are necessary to get the right japanese feel. This beauty hanging in every japanese house…
I think its pretty well established what was going on and that this isn't an issue 99% of the time. I just had a special circumstance that made it really difficult for me to avoid this showing up. I just wanted to post and let people know that adding noise helped quite abit in case anyone else ran into this.
It should be a combination of a few instead of one or the other, because it's always going to come up to portfolio works 99% of the time. AFTER the obvious 'needs to do good work', networking is huge, but I personally am interested in self motivated individuals, and people that have participated in online competitions or…
You need to model in perspective view if you are using photo ref. Because most people model in the ortho views, 99% of what you see from photo refs looks terrible. In fact, you need to set up cameras with the correct FOV for your different refs, and then maybe it will come out looking okay.