/I always used ACDsee in the past (win 95, NT4, 98 days) but it became just like Nero Burning ROM bloated and with that obsolete. It crashes way to often in newer versions and does stuff I simply do not want the tool to handle for me. XnView was the closest freeware alternative that can be limited that I found. I never…
I personally believe this "end poverty" shit is bollocks. Whilst my views don't go down well with some people, I believe diseases should be the greater need. You find cures for diseases such as AIDS - countries like Africa are instantly better off. It sounds harsh but getting rid of debt of a country that is what, 95%…
Whenever I have a somewhat-symmetrical mesh, I either make my non-symmetrical changes at the end (convert to poly, edit on the half I want), or I keep two sets of meshes going; symmetrical parts and non-symmetrical parts. Another thing you could try would be instancing small parts and transforming them locally wherever you…
95% on getting all my old assets from Maya, and possibly expanding it a bit more. I did high lightmass settings just to see how long it takes and it took a long awhile. The trees and people are not done by me, just needed a quick placeholder. things to do - refine shaders and textures more - small fixes on props IDs or…
Gauss, thanks =) Thermidor, not sure if I should take that as a complement or take offense, I so will take it as a complement. since I made the floor myself after reading this tutorial. I am pretty sure whoever made this and posted it on 3dcafe found the same tutorial. KDR, I forgot to mention there are still some things…
Some year ago I send to SESI topic in which I asked couple questions to which couple guys from here answered. After that they hired Community guy (which I found strange that he is not participating in this topic yet) and made Houdini Engine free (at least for Indies) which was also suggested in that topic. Also on Odforce…
Basic anatomy/silhouette. Again, 95% of her body will be covered in armors... Though I do intend to make her face, and that she can pull up her helmet's visor up. So, I will make her face, and her hair as well. I will mostly get the rest of the anatomy details in after the retopology. That's what everyone doing on the…
What do you mean 'online' version; news to me ? Contrary to belief Photoshop is still a huge asset to many studios across well, North America / Europe etc; not GIMP etc and to prove this, look at Adobe Stock Price $95 (US) where I work currently the stock price is $38(US). Tools such as what Toolzor created and very soon I…
From the pic that you posted it looks to me like you enough topology to make that area work. I have seen nice results with a lot less topology, and good weighting. It looks like you have 100% weighted vertexes at areas that need blending Play with the weighting more I like to have one edge loop at 60/40, then 70/30, 80/20,…
pfff its 2017...people dont even interact face to face anymore ;) kidding aside, 95% of the job is head down cranking out work and most communication is via studio IM or email, sure there are sometimes large team meetings but those tend to be less common that just 1 on 1 communications, which can be done in any medium. I…