On the 1st wireframe, you can get rid of the loops on the left and right, and use face weighted normal/edit the vertex normal to achieve the look you are going for. With tileables, there isn't really any other option to do what you are looking to do without adding geometry. I use maya, and a tool called migNormals tools to…
I see everyone posting awesome art, and here I am still posting mediocre crates. I spent 8 hours today making the "barrels" in the image below. High poly, retopo, unwrap, and base texture. I think that's the fasted I've taken anything through the full pipeline so far. It's not perfect as it still has some texture padding…
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Silhouette is good, and everything is more or less right. The minor inaccuracies don't matter, except for your edging. The control edges on your HP are too tight (narrow). I don't mean just for baking, I mean period. The edges on the actual gun are a lot softer (would be wider spaced in 3d) in most places than your HP has…
I think you are thinking too much into it. I generally have a simple plane with checker or similar material applied so I can compare my unique prop texel density to that. And remember that you most likely will not always keep 100% same texel density around your models, there will be small differences. And if the difference…
Yes you can have any scale you want. If you got X 256 Y something Z something then it would snap modularity on X but not on Y Z. For some meshes this is fine. It all depends on what you are doing. Combination = 32+64=96. It doesn't has to be 64 128 256 etc only. 108 for example is fine also. As it is 64+32+8+4 which is…
if i can say, well done, otherwise if you wanted to push things a little more i always liked the more exaggerated look and such that play on more depth and sharpness to say the clothing wrinkles. otherwise this is getting there for me, yes about front page stuff, some of us do not get extra help and only have ourselves to…
I would look at the T2i as well, but the T3 should offer most everything you would want out of a entry level dSLR. I would still look into getting the 50mm 1.8 lens, which should run you $100-150 new. For texture reference a sharp prime(fixed focal length, no zooming) is essential I would say. Despite being a T2i it is a…
Thanks Stoofnie. Having worked in Unity quite a bit over the last year, here are some more things I have gathered: Unity has never detected that something has come from Maya as was stated above for me, so I just manually set the import setting in Unity for every model originating in Maya to 100. Always do this rather than…
I honestly think the price is extremely fair for artstation pro, they are constantly adding new features to justify the price. The amount of server space and data transferred each month must cost them TONS of money, so of course they are going to need to monetize, it's a business, not a charity. I mean you could go the…