To me, this is what UT2k3/4 should have been; UT99 with currentgen gfx I love the look (even the blur! I like it and don't really get what people have against it...) but what gets me is the feel: this IS deathmatch! Oldschool mindless violence :P I'm playing this on a p4 2.6c, 2gigs'o'ram, 6800GTthingy (v9999) and it plays…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
I agree with Gmanx and Cheapy, drop Milkshape like a hot rock. I used it to get started and I use it every now and then to import/export files but I really wouldn't recomend that anyone use it. The biggest problem is that it just doesn't support the current generation of games. Blender is the best bet for free apps. But if…
Yeah, I finally solved my problem! The textures have transparency now, but it was quite a hassle. Because it might be of some use to others, I will try to explain what I did to get it to work. I exported the model from Milkshape to UT's Skeletal format (.psk), so I didn't have to animate the model myself and could use the…
There's your problem right there. Just load up a checker pattern bitmap. It has to be a physical texture file that you apply on to your mesh before you export it to the .ase file. You can't just rename a default material in max, or apply some sort of max-generated checker/image. It has to be a physical file on your hard…
RappaTools3.1 RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire…
Hey Polycounters, I have a question/in need of some help. I have been wracking my brain trying to figure this one out for a while now. So I have this tool that lists the stats of objects in the scene. The last column of my tool lists the number of materials you have assigned to the faces of each object. This works fine,…
Hey guys, me again. Some of you may remember a program me and a friend made some time ago. The tool would grab a part of your screen and ask for text to go along with it. In the end it would compile an html file with all the images and corresponding text in it. I have been working on a newer version of it and started…
Hello guys, I am currently working on a Maxscript Tool for 3ds Max called xNormal Batch Baker. I have created this tool to improve my workflow between 3ds Max and xNormal when I'm baking maps without exiting 3ds Max. I've tought that maybe could be useful for the rest of the community. xNormal Batch Baker for 3ds Max -…
Hi, we are looking for an artist to DESIGN, MODEL, TEXTURE and RIG mechas for an in development indie turn based strategy game. The style we are looking for is militaristic/realistic (think Front Mission) although we are open to input from the selected artist. This is a remote offering and the artist is expected to manage…