'should I treat them like a solid mesh that will never be unfolded, or the folding will be done in-game to ensure proper behavior during animation? ' Depends on what result you are trying to achieve. You want more realistic, less? Does your game have emphasis in dressmaking or something? Simulation is a hell of a heavy…
OK which viewport mode? Realistic responds differently from Standard (different shaders on the backend). I think you might be able to wire the Bitmap into a RGB Multiply node and animate that towards black. But alpha is a tricky beast, not much viewport shader support. If you really need it in the viewport, I'd consider…
unless you need a super realistic up close shot of this shoe, just put a basic grid of topo over it and bake down onto that. No need for separate laces. But don't guess at things. Make a quick retopo, unwrap, and do a test bake to make sure its going to work how you need. Better to figure out the kinks before you dump a…
thanks Neox. Usually I do not do that final quality of concepts, but the best way to show my skills is to make the image look polished. http://cghub.com/images/view/828205/ The customer asked me to create a realistic design. it took us few weeks discussing the sketches and other stuff. The model itself do not have UV,…
Yeah you can get all sorts of looks with World Machine not necessarily realistic. I't pretty versatile but in my experience geared a little toward realism! Another thing that I did in my recent scene was make grass with wind in Speed Tree and then blend the wind from Speed Tree with the SimpleGrassWind node. I'm not sure…
I can't get over how put off by the graphics I am. Most of my friends have bought this but I am shallow and cant get over the fact that it looks like I have to become a shiny glow stick with spikes by the end of the game. Does anyone have any pictures of High level armor that looks, stylish, sleek, realistic, etc?…
Go look at freelance job postings for character artist. Choose any site. All you'll find is stuff like this: Need five highly detailed realistic characters made to match reference, must be rigged, skinned, include texture and outfit variations. Price: $100 And there will be 50 applicants.... You are competing on global…
Sure! I asked because I'm trying to formulate a way I can use this tut I saw, but for Stylized work instead of realistic (http://zbrushtuts.com/2016/09/27/the-making-of-re-imagined-ellie/) and knowing you did your cloth in marvelous designer is quite encouraging, I think I may have a good idea how to do it now because of…
I hired it out a while ago, it was great, definatley worth playing. My brother owns a few of the comics, he's a big fan though I haven't read any of them. I think it deviates from the comics a fair bit, its a lot more realistic and some of the story was switched up. I would highly recommend hiring it out its a high quality…
Could you show a wireframe of the cash register? I'm actually making one very similar right now and would love a glimpse into your process. Just a wireframe would be good enough. If you have time, any sort of explanation on how you make your props would be really helpful. I've just never made realistic, high res props…