I personally think it's a mistake to focus on mocap. Learn it, and know how to use it. But If you focus on mocap animation a couple things will happen. You`re keyframe skills won't be nearly as good. Your reel won't show you`re true animation skill. And you pigeon hole yourself to places that only do mocap. When I see a…
@zachvance Thank you for your kind comments :D I really do wish Im progressing, itts hard to tell these days for me : ( And Hello people of Polycount! I kinda avoid posting 'bad' works here, because altho this is my improvement thread I feel very self conscious about uploading works that I don't like, but for sake of…
I kinda get this, and I kinda don't. As shown in the maya example, the first and last three degrees are to be identical and that we do need incremental knot vectors. I learned that these define how each span is connected, but I don't quite understand why the numbering must be uniform.…
Right, in every area that you see any significant waviness in these models it should: A. Be a relatively unimportant area/Never ever be seen in FPV. B. Actually look good from many angles in third person, but this is moot anyway because the game uses separate LOD models. Simply put, you would absolutely never notice this…
Hi Anthony, thanks for the feedback. I know about the golden 1 minute rule, but it’s not a total sin to go over. My reel time has been a lot longer and it was hard to trim it down to what I have atm. Once I have some new overhaul of animation I will be able to edit and trim it down, especially all the Lego shots. Sadly the…
I don't think you can out of the box but with a little scripting you can create two macro's that can be hotkey'ed. I'm not sure how comfortable you are with maxscript so let me know if this seems like a bunch of gobbledygook.macroScript SoftSelFalloffPlusCategory:"MyTools"toolTip:"Soft Sel Falloff…
oxy- to answer your questions -Are softbodies coming in physics? Nothing too advanced, but say like water displacement and such. Were working on buoyancy,and in the near future we will also support basic cloth.We probably will not be able to support softbody meshes that interact with physics for some time. -Is there a…
Could you quickly line out: How many people do you have on your team? How many days do you have you can spend on the project (per Team member/One day being eight hours of work)? How much software and art skills does your team bring to the table (which software, how advanced, how quick can each itterate and polish example…
Nice tiles! I'm not an expert on tiling textures but I do them from time to time and one thing you will want to do is first get a texture size that is easier to work with, 1024x1024 or 2048x2048 to start out with, something you can easily divide by 2 without guesswork. Then take your texture and go into photoshop and do…
No crit yet so I figured I'd get the ball rolling. 1. Your material definition isn't quite there yet. Check out stickgunner (https://www.flickr.com/photos/stickgunner/). Study all of his weapon photos. Everything that is worn metal is flat right now when there should be some spec highlights popping in some places. 2. I see…