Fantastic stuff Roost. Can't wait to try it! I really feel like there is a need for more of the concept phases to be in the hands of modelers for better speed and accuracy. I think that when concepts are purely 2D there is sometimes too much of a gap when it comes to the model. I am glad to see you exploring such original…
Ive never played Castle Wolfenstein, so I can't really chime in there. The only thing similar to Battlefield is that you have to capture flags, but you don't really do any back tracking. If your team (axis or allies) controls all the points on a map you win. Another reason I like it is that the community for it is awsome,…
Rigging Butts on models is something you just have to work at. some models need an extra bone in each cheek to control the collapse. In others, you have to make sure everything is anatomically perfect, in terms of bone axis placement, and with careful weighting you get a nice deformation and movement. At some point…
ghost-d & madartist - thanks guys! stoofooo - thanks man. The teeth were next on the list, and i tried to fix them a bit. Also tried to pull some of the shape back out of the face, but a portion of it might just be gone. The render is from marmoset (as is this one) which I've been kinda of checking and tweaking as i went…
If you're using Euler try setting the keys to Linear (up top straight red line). Yep only quaternion with TCB values. Also you can "break" curve handles into by holding shift and dragging one of the handles. You can also click "custom" in the tangents box second red curve line from the left. Welcome to biped. This is…
looks to me like your meshes are not lined up. They have to occupy the same space, so make sure they do, sometimes this happens, as your high poly may be out of scale with the low, or maybe one is just offset x number of units on whatever axis. to be sure open them up in max or something make sure they line up. its…
So UE3 need the xNormal normal maps with swizzle coords as x|-y|z? Or do you mean you have to invert the green channel in Photoshop to see it well in the xNormal viewer? Curious! I bet that'0s because it uses the texture coordinate origin at top-left or uses Z world axis pointing to up! Remember, I can change some thing if…
He looks more like a barbarian than a thunder god, not that thats really a abd start though.Just my opinion i think you should make his shoulders and chest wider,waist skinnier,and knees thicker.plus also maybe add some more volume to the hair.Make his feet look more like feet.they look a lil awkward as is.maybe scale the…
GoZ sounds like it might have some potential. Max to Zbrush and back always takes soo many tests to get right at least for me. Has there been anything about a tool in 3.5 or 4 that will project a texture onto a surface that follows the contours of that surface? The projection tool projects head on, even with wrap. So from…
while working i noticed 1 other issue, probably something simple but im a newb,in when i rotate my picture in the front view (along X axis) the picture in the perspective view gets progressively darker, how should i fix this? at 90 degrees it is completly black