Hey! Welcome to my ventures! I'll start with my current project (you can find my old ones in my history, if you're interested!) a one man space freighter. And this is the cockpit/living area. Since I'm late into showing the project, I'll just post the progress-shots I took while making it, some don't make sense, some are…
Alright I made two UV map layouts. One for the normals and one for diffuse. My polycount is 7300 tris right now. I baked the pillars, box legs, and the character. Everything else is just reusing those normals. Edit: Aaah I made him a moustache but I forgot to bake it onto a lowpoly model! @rohom3Des I think the left and…
I do not understand what this means. But it is not the first time I have heard this so I feel it is valuable. Can you please elaborate. Now again, I'm not asking for some holy grail formula. Just what processes have been widely endorsed. I am looking through your work and you are clearly very experienced in modeling. If…
My rendition of Cherry CHE's original character. Huge thanks to Vincent Ménier for his time and encouragements throughout the whole process. The main goal of this project was to improve my understanding of various materials and stylized clothing. During this project I learned to better optimize the more technical aspects…
I do 99% with native max tools and the 1% with textools That being said: Unwrapping is an art imo. There are often multiple ways of unwrapping a model which are technically "the same" but can make a huge difference when working with the model - depending on what you want to do. E.g. sometimes you want straighter lines and…
For the hero prop, I think if you decided on a story for this environment first, it would help. If you put something between the two flags, that would really stand out. Maybe a statue or something? I'd also try to find a way for the camera to fit almost the entire scene into view for a shot that allows me to figure out the…
12 hours to apply UVs - especially for such a simple model - does seem quite long. It's basically a series of simple planar projections, and only the various pieces of the roof require normal-aligned (as opposed to axis-aligned) projections. In the future, it might help to apply UVs as you progress, rather than waiting…
It depends on what you're making. If you are pretty new to the concept of baking, might I suggest doing a series of tests with much simpler objects, preferably ones that are just single meshes and do not require exploding/material ID'ing. A dice with smooth edges and indented circles for the numbers is a good one, as it…
Nice layout and portfolio overall.Some observations: -not sure about the text which says viewport/ model, game, level assetc etc.maybe cut it ? -sniper body uv shell is not straight.I'm picky here :) -shading of the body looks a bit like a grass shading, and the metal has a green faloff for some weird reason. -building…
Great layout which is easy to follow. My only crit would be that your Batman shouldn't be in your animation reel since the movement is static. It got some good movement, but it's still a still! I would also but something else then Batman as a first, I think that your other projects talks more clearly. The be honest (and…