If you are freelancing or have begun freelancing how are things going ? I suppose some may be more successful then others, whether it is because your work is good, or maybe people just want your services, including your work is good.
Just wrapped up this rock set I've been at for quite some time now =D More shots including sculpts can be found here https://www.artstation.com/artwork/g2YyDE
It's been some time since my last update, and I'm excited to share the latest developments in my environment with you! This month has been dedicated largely to the creation of new materials and the initial UV mapping As I mentioned last month, the first one I started with was the roof tiles. Additionally, I created a mesh…
hello guys im going to create a game level from scratch including concept art , if you were in my place how would you aproach it , i need you opinions ! thank you !:)
in this link http://www.iddevnet.com/quake4/ArtReference_CreatingTextures there is a hard face normal map, the high polygon mesh include different part , and like this type of normal map ,how to bake it in maya? combine it or use boolin or something? THX
I was going for a stylised image along with modelling a head without planning it (either concepts or orphos). DOWNLOAD FROM HERE Included are: Model (Max v5, Obj, 3ds) Flats (256-Lined and coloured; 512-lined and coloured)
So there seem to be a lot of places to download matcaps, including the pixologic website, but if I understand correctly mat caps don't play nicely with BPR rendering as most that information is baked into the material. So are there any repositories of standard materials for ZBrush?
I want to render an object with an opacity map down onto the lowpoly, but if I include it in the render list the transparent area of the object shows up black instead of letting through the rays.. makes sense I guess but is there any way around it?
How do I stop Marmoset from baking out an alpha channel? It adds an alpha channel to every map I bake. I don't need this channel and would prefer it wasn't included in the bake.
Hey guys, I was wondering what kind of t-pose would work best for this character. The animations will be very acrobatic (backflips, flying, fighting while flying), but will also include idle animations, sitting down, etc. I