The waviness is caused by super dense geometry. And depending on what you mean by "masked out from the original model", this could be very hard to fix using this particular model. I imagine the shape you want to create is simple enough, so I would use the Tool: Initialize menu to turn it into a QCube, and then use the…
Thanks for the feedback m4dcow! I made some changes to the layout to break things down into categories a little more while still putting a lot of images in the viewer's face at once, and I ended up leaving the blurb for my resume and LinkedIn page. I'm almost done with my initial pass on the site so I'll post another…
Those are some very good ideas, I do quite like the idea of modelling some weird stuff. Yes it does have to be an environment, sorry if I was clear enough on that; but yeah my initial thoughts were to go with the Alchemist. I was actually thinking that going with an alchemist's room I could possibly even incorporate some…
copy and paste the whole string below you need the source tag...this just manually starts the goz service, most of the swapping problems i have seen is because the service stops, or doesn't fire initially. this can result in nothing or duplicate copies of maya loading. don't know if this is your issue, but this is our hack…
I believe you're right, it only reduces the size on disc. And even then, you have to generate the texture purely within SD for that to be the case (bitmaps created elsewhere and embedded in a substance add their size to it, offering no benefit there). In fact I've read that they actually increase initial loading times in…
Quick build. Initial Settings 22 Cameras into Photoscan Aligned - High Accuracy Dense Cloud - Low Mesh - High Imported Mesh into ZBrush Remesh with guides Import to Maya for UV unwrap Import back into Photoscan to reproject the textures export textures from Photoscan Normal map baked in XNormal Lighting is baked in to the…
I think it turned out pretty stellar, Ferg. I posted in the WAYWO thread but decided to here as well. I've been watching this thread since it started, I was happy when I saw you decide to just go with your own initial mix of anatomy/definition, turned out really well. :) I'm a big fan of the wrinkle job on the outfit, as…
Raul, Darkmaster thanks guys! Yea I after some initial casting, I reduced my poly count by a lot. After doing some test bakes I found that my geometry was giving me a lot of propblems, such as weirdshading on my lowpoly. I' doing all this in maya btw. And I think I got it fixed now. As it stands the lowpoly is at 1708 tris.
Another idea: You can use helpers linked to the biped structure, and skin the character to those helpers. Then you could move the helpers around. You'd need some smart helper placement for it to work though. That's how I'd approach this issue. About the skinning, you could give the "Skin Wrap" modifier a shot. Should save…
Thanks! (initial post now reserved for updates) Here are some rough sketches to start this off. It's a trike with flying capabilities. The wingspan is designed to fold down against the vehicle when driving on the ground, and there are harpoon launchers above each rear wheel for attacking from the air. Female pilot,…