In the low-end ps2_0 profile you have 64 ALU instructions, 3dc/NM take 2 more (if you renormalize already, 4 more if you don't). 4 instructions is not a lot, however it could exceed those 64 if shaders are at limits already. This case is unlikely, and by the sound of it your programmer has some unknown other reason being…
Hi McGreed, I gave a look at your code, haven't fixed it but I think I found the source of the issue. You declared a lot of global variables (usually a bad coding practice). Those variables are shared by every Array Object Modifier in the scene. If you create a Sphere, add your modifier and update the scene then in the…
Yep...pretty devastated. It's not too bad. I can distinguish red flowers in bushes, even if the reds are more desaturated but apparently I can't pass the color test and I have a red-green deficiency. I never would have thought this was the case for me... I do have a driver's license so it's not severe but I don't want this…
Could you explain? I'm not sure if I'm getting your point here. Strange that you mention the Souls series, because when Demon's Souls got originally released it's main selling point was it's unforgiving difficulty. It it was the main thing that had set it apart from other games released at that time, so I'm not really sure…
Hey thanks for the help! How does one put the pivot in component mode? I have heard of "pivot in object space" and "pivot in world space" but have not heard of pivot in componenet mode, I searched around but have turned up with nothing, also what is tranform component here?
that's the stockholm syndrome thing. for the employer who follows psychopathic model of business it's good if labor is competing with each other over stupid shit. Doesn't matter what it is, the effect is that employer gains leverage. The more desperate employees get the more wages will drive down, and then those "rock…
Hello there! I am currently developing a Japanese-based fighting game, and I really need programmers that are ready to get to work. Our team has decided to use Godot. We currently have been working very hard on art and the storyline, but now we really need to get going on the foundations of the game. I really want this…
We are currently looking for a Technical Artist (m/f/x) to support our newly established team in Frankfurt Main, Germany. Become a central part of a newly established development team and define the future of one of the most iconic series in strategy gaming. As part of the Kalypso Media Group, this new studio will be…