Just model it as separate parts as it would be in the real world: 4 legs and the tabletop. You don't need to complicate it by trying to stitch the geo of the tabletop to the legs. They don't have to be 5 objects, they can all be elements of the same mesh. It won't matter in UE as it's still just a single static mesh. Even…
I would advise removing the sci-fi female. Weakest element you have on the front page. Echo what everyone else has said about wires and textures (like the yellow cyborg) for everything else. If there are concepts for the creatures that might also help show you can work from a concept as opposed to fleshing out a zbrush…
I will say "yes" but I'm not totally sure of that. I think most of the tools will work since they are basic maya tools improved. One thing I have notice that doesn't work is the vertex size slider (in viewport 2.0 the vertex looks like not displayed). The UV Borders have the same problem. I don't think that the problem is…
Pretty cool! Could you explain us what the shader network does? It's hard to see on this image. You got a good depth going on there, I just think you need more elements to the explosion. If you make a few mesh variations with UV offsets and a bit of UV scale that should make it look more organic. Reminds me of the rolling…
Fantastic job everybody! It's great to be able to see some of that detail on things like the tank, since it's harder to do when it's trying to blow your face off. For you environment guys, the natural terrain seems custom with modular elements like rocks. But when it comes to more interior structure, do you still have some…
Looks really cool,one crit i have aesthetic wise is that perhaps you can use gold a bit more to give some contrast within the model. I can see the teeth,the bolts,the rim around the ear having gold plating. Maybe the rim around the eye as well. That would give the helmet some material separation thus helping you see the…
Yes, @MarcoAntonio I agree. I am planning to add dirt and moss using vertex blend. and the vegetation is in WIP. Small grass and Ivy is still pending. Those will do add interest to the scene. I will try to add those elements by this weekend. I will polish the structure on the left also. Right now I am trying to figure out…
I think the design has some good ideas to them, but the rendering is very rough, it is important to feel some sense of light direction and material to the elements you have designed. Doing a line art of this character will make a difference if you want to make it more readable before tackling it in 3d. And if you feel like…
Owl: Thanks for the input. You are totally right about modeling being too simple. I rely on the textures too much and forgot about the model itself. So yeah, going to change that. Posters, cans, pizza and stuff - it's on my to do list after I finish all the main elements. I plan to make a lot of decals and small objects to…