Hi! My name is Lucas Guzman, and I've been working as a 3D modeller for longer than 10 years, and moved into the gaming industry about 2-3 years ago. I have done work for games (at the moment I am constantly working for From The Depth's game currently in alpha development) and I am looking for more and different…
Hello, I have some weapon models in 3ds format and was hoping if someone could compile them for me for use in hl2. Also if anyone can do animations and wouild like to help please let me know of anyone can help on either thing please email me at vlightinc@cybertown.com or post here thanks
i started this long ago but im reviving it now that i have upgraded to maya 6.5 and a better computer. ill post more as i work on it. this is based on gerald broms blackwing. about 3700 tris. still working on the textures. btw... how should i render game models? below is a screenshot. is there a better way?
Actually found something that worked quite well, by Jungle Jim (Thanks Jim!), where he has an astronaut for fair use. https://sketchfab.com/3d-models/tripo-astronaut-2-stylized-and-animated-fe594ac4364942e8abad34744e507038 Will be crediting the creator in the final posts for the astronaut model, but this fits the vibe I…
Hello there, artists! I’m currently making a 3D Fan made fighting game and need a 3D Modeler for characters and stages. If any of you are interested, please reply to this message! Also, contact me on Discord: SpongeBound104#8943
Hi Everyone, I was working on this model from this concept art and though I share it as I was wondering if I could get some feedback on how my progress is going. And here is the concept art I'm referencing.
How do I get a model I made in Max into Zbrush, and from zbrush into max? Is there a plugin I need, or is it just some simple import/export that I'm missing? I'm using Max 5 btw.
Hi, Looking for character modeler who can do something like these characters.https://abduzeedo.com/hapebeast-prime-8k-unique-nfts- Preferred Cinema 4D/Corona user for materials. Anyone interested, please contact me at Skype: iacdxb Thanks....
Hi guys thanks for the reply! I wanted to give more context and post the update: the game is simply diving for fish to collect, then sell them to purchase upgrades to reach the bottom. So far I have 3 zones created with (hopefully) their own unique feel. My limitations are through using Unity's URP where certain post…
So I'm trying to model a propeller, but I'm unsure how to get the blades to twist in opposite directions. I feel like there has to be some easy solution, I'm just missing something. Can anyone help me?