i started this long ago but im reviving it now that i have upgraded to maya 6.5 and a better computer. ill post more as i work on it.
this is based on gerald broms blackwing.
about 3700 tris. still working on the textures.
btw... how should i render game models? below is a screenshot. is there a better way?
Replies
hello & welcome
the better the renders the easier it will be for ppl to give you critics,
if that's what u'r opting for, of course..
mesh looks real solid, good proportions.
hands seem too small to me,
there's a lot of UV mirroring going on,
and the face does look manish and even too small compared to the acrual size of the head,
but the helmet may be misleading.
keep going! it looks promising.
i got some questions if anyone can help out...
how do i get good renders for game models? i lose saturation and crispiness when i use the standard maya rendering globals. is there some standard render globals? and light setup?
im using lamberts right for the maps. havent got to specular and others yet. is this ok?
http://img498.imageshack.us/img498/6609/gothpose21fk.jpg
hope that helps
pretty crappy topology. am redoing it, will hopefully look good and smooth as subd.
also work on blackwings wing texture. spider2cool. good suggest. i am using alpha maps on the wings. will model some kind of weapon, floss the textures up, and im going to move on.
any recommendations for someone who wants to be a texture artist?
i feel like im getting too old though. ill be 29 next april. i told myself i would be in games by april 05. thats long gone.
bleh.