I'm pretty new to the whole game art thing, and this is what I've been doing for my first model. My first workflow: 1. I want to make a rhino man 2. research rhino pictures for skin texture 3. research human anatomy, plan out the various muscle groups and how they will look on your creature, proportions etc. 4. gather…
2. Pre-Production - Back To Basics If you want to be a character artist, you need to learn and practice anatomy. Pull out your sketchbook or tablet and start drawing. If you are not sure where to start, there are plenty of resources available to you. Polycount has a lot of threads on the subject, and CGTalk has a dedicated…
Proko basically just goes through Loomis' method of drawing heads. Which is something all artists should check out. My hunch is that you're not understanding heads because you don't understand what is under the surface - the skull. The skull is the best guide for understanding how the head works in a 3/4 view. Thinking in…
First I'll say this is a great start! But now that you have gotten a taste for this sort of thing; You know need to go back to the very beginning, and study correct anatomy shapes and form. Your skeleton has the shapes that clearly resembles a skeleton. But it is obviously very off. If you are going for a more correct…
- i7 2600k - Asrock p67 extreme 6 B3 - 16gb Gskill ddr3 1600mhz cl8 - Cpu Noctua cooler NH-u12p se2 - x2 Tacens Ventus Ice II - Cooler Master CM 690 II Advanced - Cooler Master[FONT=Verdana, Arial, Helvetica, sans-serif] Silent Pro Gold 700W - Sony DVD writer - All in one reader for all kind of memories. - 3 TB HD hitachi…
You're wrong about Racer's tutorial, as an AK has an analogous finish to an M4. You just need to think about how the finish (which is applied via with a process called parkerization) would get worn away from all the higher areas that get rubbed or touched a lot. Just get more ref, study them, and reproduce what you're…
I have been playing a lot of video games while I was at high school but now I have not much time for that pleasure. I usually play at time to time just for few hours per week but I try to keep it at a minimum, because I could better improving my drawing skills than just playing games. Also there is a big difference about…
Generally speaking yes, but I agree with Robeomega to a degree because the flipside is people who have zero natural talent, and who just can't get there even though they struggle and try. Most of you are 3d artists, which tends to be more forgiving in terms of talent because a lot of the work is about knowing procedure…
I wouldn't bother learning traditional sculpting at all if your only purpose is learning it is to 'graduate' to digital sculpting. I understand people have a certain romance for traditional media but there's really no practical reason why you would start there. Similarly I am not sure why you would start by exclusively…
I'll see if I can find any of the original studies, but I can make no promises. I generally do try to investigate which biases the researchers have on things like that (acknowledging here that everyone has biases and as much as people like to pretend, they can't eliminate them entirely when doing research). You're also…