Thanks Cheese! That was very helpful. The job IS unpaid but a lot of their interns go through as full time artists after the program (I think it lasts 2-3 months, I may be wrong). 800 tris is very hard to work with with all the items going on. It's for the Torque engine if you've ever heard of it (www.garagegames.com). The…
In a potential desaster area it might be advisable to visit an army surplus store and grab some of the "camping" equipment. Includes a can opener, a set of cutlery, a "stove" and a water bottle with included cooking equipment (that's three items plus the material for the stove). That stuff is probably expensive for…
First, thanks for you support Second, we have already been in contact with EA. Since this is a probability. I can't say what happened, as we haven't heard back from then since our initial conversations. Third, if worst comes to worst, they can put a stop to Renegade X: The Dead 6. As it revolves around EA copyrightten…
Hey thanks both @KW_Arts and @Protokoll_Studio for the kind words and feedback. I agree more debris scatter can be added, I was trying to convey the impact the roof collapsing would have had on the lower floor but it does come across a little light on the ground I didn't consider having a city back drop and in all honesty…
Right now, I think your work is competent enough that you'd be worthy of consideration, but you're not doing much to stand out from the masses of other aspiring artists. The three big things I'd work on: 1. It looks like you're putting too much information in your diffuse channel, and not enough in roughness. This is…
Real world scale doesn't quite work as you would expect in UE4 - I've tried it myself when recreating a room in my house and it felt too tall and too narrow. There is a great article from World of Level Design which explains the basics for the player scale, as well as scale for regular building items such as doorways,…
Heyo! I am just starting up a new 2D game project and I know I will be needing assistance for the artwork. It is something I want to have more effort in since it is a card game so I went looking around for people looking for unpaid work and found this website. Concept: My project is a card game playing on a typical rpg…
Today's update so far, unfortunately I have to step out of the house for a few hours, so more to come later tonight when I get home. Adding more colors to separate items / materials. Can't wait to actually start texturing this once I get it to where I love it. Until then... With the hexagons on the doors, I want them to be…
Thank you all so much for your responses. This helps me tremendously at least on modular assets. @Alex Javor Thank you for pointing me in the direction of Trim Sheets and polygon academy. A lot of times just figuring out the right question to ask google is helpful, so thank you. I very much appreciate the resources.…
Got a week off from work so here's a general update. Got some great feedback from friends to make a few changes to the environment: Tried to make the brick wall to look a little less soft. Adjusted the booth seats to poke a bit more under the table. Also smoothed out the top of the table and got rid of the super pronounced…