Hey Mr Smo! Nice start!!! I like the paint over, but too small picture of it ;) I like this kind of beach, make sense with the seamonster!!! Can't wait to see more update. Cheers Lucas
You only have to buy the expansion as you can just download the demo Arma 2. Just a notice who for those who don't wanna spend a large sum of money to just play a mod.
lol the funny thing is when i saw the pitch reel for it last year it was a huge compilation of 80s stuff that that scene is what the logo exploded out of their biceps hahah. so yea, perfectly summed it up!
Well that's quite a mouthful...but to sum it up here's some examples and tips of current and nextgen workflow: Marcus Dublin - http://www.gameartisans.org/forums/showthread.php?t=5000 Ben Mathis - http://www.poopinmymouth.com/tutorial/workflow.htm
Mr Smo [ QUOTE ] thats damn hot dude! progressing along nicely .... ... SDK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [/ QUOTE ] SDK ? Are You sure ? With pleasure, if you're realy interested in . ________________________________________________________ Pior yeah ,I've got this comics (band dessin
I love the design of the mass effect universe. I made this gun for fun. C& C welcome. Original Concept by Brian Sum Concept Edit:Tweaked the material to match the concept art more, and adjusted the lighting Software: Maya, Zbrush, Mudbox, Photoshop, Marmoset
Saw this on twitter. Not sure about the origin of it, but i felt like it pretty much sums up our life and what dccs offers us as a starting point. Its funny.
Exactly this, which also sums up my survey response fairly well. I love that Modo Indie exists, but without scripts it feels more like Modo For Hobbyists.
@FourtyNights has pretty much summed it up. The short answer is yes. If you're serious about character art then anatomy knowledge and ability to apply it is essential. Don't be lazy. Learn it. ;)