Hey Grim Dawn stuff cool! Your work is Crate...err i mean Great! Crate is in Wolfboro, NH correct? I'm in Boston and recall that on the list of studios near my area. Goodluck with the Title, it looks like a fun game to work on for sure.
Hi! I'm working on a bust in Zbrush, I used dynamesh to get started with it. It is around 100k points now and I have to go back to a lower level of subdivison. I tried "reconstruct subdiv" in Geometry but it doesn't work because of triangles. "Merge triangles" doesn't do anything either. Is there a way to remove the…
Update: I’ve made curve ceilings (and added pipes) and adjusted lighting. I have prepared the wall for a tiling texture and the supports for trim sheets. I used a texted density of 10.80 with 4k resolution. The pieces are modular, I had a thought of doing this in PCG but for the scale I’m going for it’s not worth it atm. I…
Even at 25k triangles for a focal piece in a game, you have very little detail for what the tri count is, and on the reference images it isn't just a solid color in those empty places. The refs also has gold trim and vents around it, adding a little more to the overall appearance. At 25k triangles:…
Your goal is to make the model look as good as it can within a memory constraint and as efficiently as possible. So, if mirroring and overlapping parts of the models UV's means you can get the resolution you need from a smaller texture, that is more efficient, right? If the model needs a mix of tiling textures and some…
It's been a week now I've been working along with Nksilver5 on a portfolio environment, so I'm opening this thread to keep track of everything and for dem feedback bitsssss ! I'm gonna expose below what we had in mind and all the technical side of the project, with which we wanted to start with first, laying off the hard…
I am working between Maya LT 2018 and Zbrush 2018, however this is an issue I've come across time and again when I was working in Zbrush 4r8 as well. Simply, I export an fbx with standard settings from Maya, and when I import it into Zbrush, you get what you see in the picture. Seemingly random quads will be split and…
Hey guys. Still having this issue even with the new 2.1 update. I am trying all which ways to change my ID map and it is not working at all. I even tried going through the reimporter and removing the ID map and though it goes through the whole re-rendering process it wouldn't even do that. Just to add some context to my…
I asked the Unity forums but I figured I would also check with Polycount since you're my favorite 3D community. I don't know a lick of programming so bare with me as I misuse all the wrong terms and stuff here and get everyone confused as to what I'm trying to explain, but if anyone has any extensive experience in Unity…