I beat it the other day...loved it...yeah, that climbing bit is a bit of a pain, but you can hear when he shoots, and you just have to make sure that you are on top of the rock/pole - and not hanging from it - when you get hit, and the prince should grab the edge and save you from a messy end. That boss was a piece of cake…
Hey guys, I'm working with an optimized model imported from Meshlab. I've reduced the face count in Meshlab with no apparent problems, and have imported the mesh as an .obj into 3DS Max 2009. While the mesh is still in Editable Mesh state, I've applied a Unwrap UVW modifier to the mesh, with the intention of using the…
No, painting is limited to UV0 at this point. You can have specific channels using a different UV channel but you will need a custom shader and will only be able to use fill layers, generators, etc. no painting.
https://www.youtube.com/watch?v=iATxdLIDNMQ&feature=youtu.be Hi, everybody! This is my new sculpture for 3dprinting. You can buy it here: Prototypster CGTRADER Concept by http://xryss.deviantart.com/ Happy viewing!
I feel that is looking better, I would look at your bank of images and pic a few that you feel best represent the scene and really study them....bring them into photoshop and color pick the contrasting colors then do a paint over of your scene and play with areas of light and dark that will really help you figure out a…
Hey, interested in comissioning someone to sculpt a 3d head for me; the head I'm looking to have created is a stylized 3D comic head to be used on a 1/6 figure. Not looking for the rest of the body to be sculpted, only the head! PM me if you're interested, I'm open to all offers. Thanks!!
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…