Hi all, I'm looking for one or two LA area local character modelers with z-brush, Maya, and Unity3D Experience. I am also looking for a character animator with Maya and Unity3D experience as well. This assignment would begin as early as tomorrow (Wednesday March 12th) and last until the end of March. This is a weekly paid…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
Here's a sample of DV-recorded-then-compressed video. Works otay. http://www.whatif-productions.com/video.htm (not the Gobbler one tho, that's pre-rendered) One of the Discreet demo guys told me how they compress their 3ds Max vids, which look pretty good. Might be worth a re-examination of the TechSmith route, at least…
Hey Teddy, thank you very much for your reassuring words! You really have a talent for boosting the spirit after a really bad week of fear about having to throw my pipeline out the window. The 1.9 announcement sounds pretty amazing and I really love being proven wrong about this. especially since I have to admit that I…
Eric I tried that out on a simplified shape and it worked really well. Cheers. Just for reference we have figured out 3 ways of doing this now. 1 : Use a displacement map as Eric suggested and animate the thing along a path and animate the UV offset accordingly 2 : Use masks of some kind. Model the whole object and the…
Vermillion I was refering to the article that compared Lee to to Liefield and not you. So yeah, not sure how you took that the wrong way, but sorry man if it came out that way. As far as Jim Lee works goes I was refering to his work on Uncanny Xmen 248, and then the Xmen series. He also did work on the Punisher and made…
Edit: Actually, Eric, I think after reading your wiki post you answered what I was trying to ask, what I don't get is this statement: "Each tangent basis vertex is a combination of three things:" What are you referring to when you say "tangent basis vertex". That doesn't make any sense to me. Are you talking about the…
Thats what I was curious about as well. It looks like you uniquely sculpted the entire thing. Pretty much what Eric said, you could be getting better resolution, and focusing on the quality of a tiled texture, vs an entire unique map. I see where you are trying to go with the colors from the concept...but its not quite…
Yes, as Eric pointed out, Gradient Ramps are an easy method. I'm not familiar with Modo, but my guess is that if there is something you can do in it, there is one to 10 ways to accomplish it in Max. One of the things to learn in Max is learning a bunch of the procedural tricks where one system can drive another. In this…