I've recently extended my animation timeline from the standard 100 frames, to a little over 240. The animation rendering finishes the avi file, but doesn't complete the full timeline, even when I have "Active Time Segment" Any thoughts?
Finally finished with this gun. It was created in Fusion 360 and after that imported in Blender for clean up. Baking was done in Marmoset Toolbag and texturing in Substance Painter. SIG MPX: 24K tris AN/PEQ-15: 3.6K tris Romeo 5 optic: 2.7K tris I hope you like it!
That's just how it is. What you see in the preview is I believe a 2.5 representation of the noise, so when you apply it differs. Save a morph target apply the noise, adjust the displacement. Edit: too late apparently
Nice to hear you like it ;) However the best place to get Blender testing builds is http://www.graphicall.org . BTW, there is already a Blender 2.5 thread here, a few pages back. http://boards.polycount.net/showthread.php?t=61148