hehe thanks man but its nowhere near the stage of needing more folk unfortunately. I got a programmer interested but apart from some initial enthusiasm he has been rather slow on the uptake... I'm hoping some art progress will spur him on. trying to grit things up a bit: some of the folds are a bit meh, and the boots need…
SUCCESS !! That was exactly why the problem occured, and was able to fix it : 1. the initial projection borders weren't at x=0. 2. using the same smoothing group for both sides, while baking only one side means the borders will have different normals and produce different results. (so I just assigned different groups for…
Yeah I mentioned that it had been done to death If you read my initial post. If the game is really good then the fact that it's in a genre that's been done before is kind of an odd reason to not like it ( especially without having played it ). Lets face it, there are very few truly original subject matters in videogame…
Character Artist. Mild concepting, mostly 3d modeling and textureing. I never cease to stop giving suggestions that can help our games. Also making quick story boards to communicate my ideas. Its not required, but I sure like taking the initiative to do it anyways. Ohh and learning to full parry super fireballs in Street…
Well we can assume that those that are posting here are doing so from a PC so would probably be more interested in HL2 over Halo 2. However there are far more counsel players than there are PC based players so from a shear numbers point of view Halo will probably sell far more initial units on release date.
Motz: working for a company and managing the people who work under you is very different than attempting to get contracts and workers to join with your startup that has no financial benefit (at least at the moment) and no initial incentive. If I saw an ad on monster.com that said, "Are new stoodio is looking for sum…
The workflow that's been working for me so far is doing my first pass with dynamic topology enabled for most of it, then once I'm satisfied with the rough pass, doing a fast and dirty retopo with poly build, applying a subdivision/multiresolution modifier to the retopo and shrinkwrapping it to the initial sculpt, and doing…
Hi there. Prepared texture for the head. We can now choose makeup and eyelashes. You also need to alter the eye and in some places smooth color. I used two programs, MarmosetToolbag and Photoshop. Initially, the texture was drawn in ZBrush. On top of the quick sketch I built a new texture and detail. The process of…
not to offend but, i would scale back a bit and just make goo dart or what ever your craft is. how many people on this team? to be honest, id like to be a part of a team making a scene or something, my initial reaction was, " so they have one gun half way modeled and they are talking about donations and stuff?" kinda…
I suffer this a lot. After a while I realized that I prefer modeling from perspective shots, so I'm not fighting my internal demons. If something doesn't look correct in perspective, I'll correct it. It's not the answer you're looking for, but I'm extending my annoyance and workaround on this matter too. I'll usually only…