Our group is currently looking for a high quality anime styled 3D artist willing to work with us on our project, preferably needs to be familiar with blender / maya but can work with most programs that can export as .obj or .fbx. If you are interested in working with us please email me at ama@mtu.edu.
Hi there, my name is Scott and I am a freelance Concept Artist looking for work. I tend to specialize in fantasy but am open to other genres. I am also happy to paint in a more realistic style or a more cartoony based on the projects needs. Some of my current work - scottayres.artstation.com
hi im a freelance 3d character artist with over 8 years experience. im always on the look out for new contracts (paid only ) heres some of my latest works pm or email me at nicholasrhall@live.co.uk or pm me on here if your interested in me making some characters for your games or animation projects. you can check out my…
Hello Everyone, My name is Justin, http://justinwhitney3d.com/, and I am a student at Sanford Brown (formally known as International Academy of Design and Technology). I am currently a senior near the end of my program. I have an internship class this quarter and am looking for 3D Environment and Prop Modeling Positions…
Hi everyone, My name is Phil and I am a 3D artist out of Chicago looking for freelance remote or in house work. My strong suit is characters and creatures but I'm always open and able to do other work. I always love a challenge and growing my skills. Let me know what I can do for you. My Artstation-…
Was hoping someone knew of a good brush set for photoshop. Not looking for a lot of fluff, just a few nice brushes to compliment the basic photoshop round brush. Hate to admit it but i haven't used much other than the standard round and charcoal brush in photoshop for the past few years and thought maybe i should try…
Hey poly people, I'm getting weird inverted looking normal maps from xNormal? I had this problem not long ago and worked around it using Maya to bake, figured xNormal just didn't like my model. It's happening again with another model though and again Maya bakes fine. Anyone know If I'm just overlooking a setting or…
Lo-Fi Games are currently looking for a freelance animator. The tasks for the animator would be to animate the creatures that inhabit the world of Kenshi (the game we are making), and possible some human animations aswell, using the biped rigg in 3ds max. For style and quality reference, check out the game at…
I am currently working on a new First-Person Shooter project. Currently, the team consists of only me(programmer) and a concept artist. The current plan for this project is to create a prototype/demo of it, which I'm planning to use to put onto Kickstarter. With that said, I'm looking for 3D modelers to join the team to…
I need to make a moss tileable texture, but I am finding that getting a height and normal map from a photo is creating to much noise no matter how I approach it. The other problem is the large scale detail I am getting from a photo reference is looking really blobby. I am thinking the best thing to do is sculpt it and…