It may be important to note that when Jeff speaks of bloom in this context he's talking about it from a physics perspective, where bloom is diffusion of light and flare is reflection of light. In the following image, the glow around the sun would be bloom, while the repetitive shapes are ghosting from light reflected…
Hey dude, thanks for the compliments :) Yes, it's a swastika pattern, but given the fact it's part of a Chinese scene I'm hoping most people will make the connection and see past the Nazi connotations... maybe this will become clearer once all the 'Asian' elements of the scene are in place. On the other hand maybe I should…
It looks really nice! Just a small thing, but the saturation on some elements could be higher, compare him to Yasou in the image you posted, yasou has way more color on larger chunks of areas. Personally the biggest offender are the grey areas and the cap, if you could bring in some more saturation there it maybe could…
So FINALLY starting to get into UV unwrapping. This is gonna take a while and lots of tweaking. Started with the horns for the first ever UV texturing. God help me as I get this done. And do you guys think I could turn this into like a psuedo-Star Wars novel cover and add more elements to make the sketch into a full portf.…
To me, the stainglass window really adds an effective element to the 2d background and you changed that altogether. Both the vibe and colors of that stainglass are integral to that background design and feels much more powerful than the waterfalls you did (which quite frankly make little sense to me). In the end, it's your…
QFT I also want to save you from the first mistake everyone who's new to environment art makes - it's not a character so don't unwrap it all uniquely and pack it into the 0-1 range of the uv editor. Focus on how to texture it with multiple tiling textures, look at how the UDK levels are made. Usually large walls have…
Thanks a bunch. That character is exactly the sort of example I was looking for. I don't consider any of the textures finished (with the possible exception of the boiler). I definitely will be adding grime and whatnot. I'm know that I'm stretching myself rather thin trying to do every piece of the game at once. I keep…
Sorry guys, Tried everything you mentioned and it didn't worked. Thx for your answers. Had to model everything again It looks like the mesh had a problem but don't know wich, the bad part is that I used an element duplicated many times over the entire model. Now, the rare thing was that The cylinder disapeared, and also…
Looks really fun to me! Reminds me of Resident Evil 4 Mercenaries along with The Haunted:Hell's Reach, with some Left4Dead elements thrown in as well. There are also some pretty unique ideas in there also, I love the fact that some of the monsters can grab and execute you if you aren't rescued by a teammate. The art style…
"The issue is that the scanline renderer adds noise to the colours in the ID bake. Pushing things will have no effect." Recently? Granted I'm a bit rusty, but the only thing I'm aware of was some tga coding bug and that seems like ages ago. @corthus I think it would be a really good idea to share the file. You can strip it…