I did try to adjust the ray distance in xNormal. I have found it has a way of smearing and cracking your padding, at least out of max your padding is close to something usable. So... @#$%^& xNormal, and @#$%^& 3DsMax. In the end the effect was achieved in Crazybump. I spent a LONG time making that high-poly. And HOURS…
Hey Pior, Thanks for this. I discovered IheartSketch a few months ago and think there is definitely something about sketching that could work. Windows, wacom and Obj are already on our list, but your other points are really interesting. Regarding the multi monitor setup, what situation did you have in mind? Do you prefer…
That seems interesting. Thanks! Just to clarify, does it automatically rearrange e.g. the normal maps of all those objects into the packed texture or do i have to do this manually in photoshop? I have been searching for quite some time now and i cannot find the words as to what to search/how to do this. Edit: is this it?…
@david it depends on the engine you are using. I use udk and the size of the gameplay character in 3dsmax units its around 96 units tall by 32 or more wide. I usually base it off of that but you can scale them up in unreal later. So make a little guy in your scene to what ever looks best to you and make everything in…
If your characters have different body shapes, you'll need to make different rigs for them. There are usually problems translating animations from one rig to a different rig; hence the need for animators. It's a bit easier if you use biped in 3D Studio Max, as long as each character has the same amount of bones. You can…
I'm not a Maya guy nor Topogun, however, I do remember reading that Maya defaults at +Y when baking. (I don't know how to invert it in Maya). I'd imagine Topogun defaults with +Y as well. The Cryengine was setup to work with 3DSMax and from what I remember, Max bakes out at -Y. I've been down this road myself before, and…
I thats 3dsmax you could check couple of things: - check if you have any scale on your model, bones or any parents objects like 110% - reset Xform on your mesh - delete and and skin modifier one more time if you used smd/fbx from download page maybe it would be better to decompile them from game files? The best call would…
Thanks roosterMAP, the texturing will be fun to do but I'm far from being an expert, will see. Chrisradsby,I'll use 3D apps but there are a lot of little UVs even with that it is still a big mess. I'm cleaning this right now ;) Tobbo, I did an half version too. But in marmoset I had issue at seams with the normal map. To…
First bake was3dsmax, last one was Xnormal. Tried exporting my projection cage to Xnormal but it didn't work too well :X Here's the newest bake, 3DsMax Light Tracer bake: Pretty sure the issues with the Xnormal bakes is located between the keyboard and the chair. No luck with fixing the distortion yet. This is in no way…
Remove Q from Smart Selection using the customize UI > Keyboard menu? But that will leave you without a selection hotkey. You can maxscript it pretty quickly. EDIT: It was pretty simple to script works like a champ! http://www.vigville.com/forum_images/3dsmax/Scripts/StupidSelect.ms Save the script some place (doesn't…