hello I am looking for a making of Guild Wars 2 trailer, behind the scenes, can any one remember where they saw it? its the 2D animation I am more interested in, thank you. https://www.youtube.com/watch?v=Em0Sd60iI2w https://www.youtube.com/watch?v=D2U7uCBpX0s
Hi My Name is Ahmed I'm a 2d 3d concept artist looking for freelancing work you can view samples of my work below .... plz email me on sonysniper@hotmail.com for any question u have Sorry for not having a website currently as it is under development Thanks for your time
Hi, I've got a Zbrush Mac license and need a Windows license. So I'm looking for someone who would be interested in swapping their license with me. The swapping process is fully handled by Pixologic and doesn't have any extra cost. If anyone is interested in this, please message me here. Thanks!
I thought I'd post some thoughts here, since I've been feeling sort of professionally lost, down and out of late, so bear with me as I toss out some thoughts. I have some questions intermixed with my thoughts, I'll try to bold them so you guys can find them, if you feel like offering some input. I've been feeling that my…
Wow. Really cool stuff. I am a little jelly. I don't think your dragon logo belongs on your final renders. you can also choose a thumbnail for your sketch-fab that has the textures on it. Right now its white. I would go ahead an put some ground tiles underneath it, kind of like a little mini scene. Other wise I am looking…
Hello everyone I hope your all doing well out there. I'm working on a renaissance bar for a third-person game and was wondering if there is any thing I need to change or add things to it, in your guys opinion? The polygon budget is 50,000 tri's I got to about 48,128 tri's as well it has not been uv unraped yet :)…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…