Heyy everybody. Pretty much done with my low poly and I have started with the fun part - The uv's :) . I am having a little problem with the pelt mapping in 3ds max. I am attaching a image with it . After I set up my seams -Point to point seam- I select all the faces from the part I would like to pelt and I hit pelt and it…
Hey folks, was just trying to find the definition for a particular structural part of a building to get some reference on the decor it should have... Unfortunately for me my part isn't listed as it may not even exist as a true part of a building but along the way I did find this site full of great architechtural reference…
Hey guys, this is my first post on Polycount and i'm new to game design :) i thought i'd get help on this house model i made. Im trying to make it modular so i can use parts of it to make different houses and also need help with deciding which parts to use tileable textures and which parts not, also not sure i have stacked…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
Find out what the software you use requires the most (eg. Zbrush uses CPU heavily) and then tailor your build around that. Usually it is best to get the best CPU possible, since that influences all programs to some degree and is the hardest part to upgrade later on (as any significant improvement will probably be on a new…
The wireframe looks really messy, especially around the body and the bucket hat. It looks like you used decimation master or some type of quick retopo to get those results. There are just a lot of messy edge loops in areas that do not make sense and could be removed. The other thing that jumps out to me there is not…
After so many times of dealing with this topic throughout, what I've learned is if you've got quality work no matter where you rendered it, you're showing promise and talent and if you need to learn a new program, workflow or anything like that, it shouldn't take you long to learn. You'd be surprised there are willing…
Sounds like your game design is taking cues from Bionic Commando, which I love! I'd be willing to take a stab at modeling her but I'm busssssy. By the way, looks like no-one's pointed out the requests forum, but that forum was just made to be ignored. Anyway about the concept, (should we be critting it? Since you aren't…
I would say since coming to art school, and learning more traditional fine art skills, my work has become better. However I wouldn't say that the majority of my training has consisted of "Traditional" skills, because for the most part my sculpture classes focus more on conceptual design. Although I also take classical…