Hello! Im trying to hand paint a tileable water texture but its really hard making it look like water. I would really like to learn some tricks for making good looking water! :)
Hello Everyone, I am trying to make my own map but i soon realized that its too massive. Its over 1.8 kilometers How do i reduce the size of this? Please tell me theres a way
Hello polycounters, I made some low-poly assets for a game prototype and decided to put them together in a little scene. Tips and feedback are appreciated! Overview: Start of the road: Looking back: Small props: Bigger props:
Hello everyone, great to meet you!I always wanna draw a new skin for Zed. I wanted to give him a super nice look, like gentlemen skin but also keep his dark side. And the id
Hello, you guys might remember me as RageUnleashed, I regret sort of "getting out of the game" by no longer being a regular and slacking off on the game art for a bit. Anyways, onto the site, still a WIP: www.e-bagg.com
Hello guys, I'd like to know what is the difference between a PBR material, and a photorealistic material? is their any difference between them or I can use PBR materials to produce photorealisitc images like an architecture project??
Hello there :) I'm making a small scene. The basic configuration is in progress. After more progress and I will upload a different image. Thank you scoped this article. Spend a good day! :) http://Blog.naver.com/Violettail ifoxhead@gmail.com
Hello all, thought I'd start a new thread with my almost finsihed portfolio. Still a few things to sort out but I was hoping to get some feed back on the layout and such. Thanks. Link www.jcportfolio.com
Hello, I have a straight texture you see below: And I need to fit it in the the UV without breaking the texture into pieces: I'm not sure how to make my texture round like that. Any tips are welcome. Regards.
Hello, I had the idea of a religious sword, used by Inquisitors No helmet for me, I don't think I will have time and motivation for it :( (or maybe if I team up with someone) Moodboard/References (Click to enlarge) :