I've been working on this destroyer ship recently that I've rebooted from an old project I did. I've made a lot of modifications to the original design, but the initial inspiration is from the Supreme Commander 1. When the ship gets near land is sprouts legs that are hidden behind these hatches. I'm still going to work on…
Just saw this earlier today, seems like noone posted it here, so behold! thread I initially saw on unreal forums: https://forums.unrealengine.com/showthread.php?62408-Free-10GB-of-sound-files-from-Sonniss-com post on reddit: http://www.reddit.com/r/gamedev/comments/2ynqyo/10gb_of_highquality_game_audio_free_download/ the…
Hello, my name is John and i'm a second year games art student from England, I thought I should make a sketchbook thread here since i'm working on my major project and looking to get my showreel in shape in time for summer. I'm currently working on the character for a game concept about Sci-fi Vikings, so expect to see a…
The workflow that's been working for me so far is doing my first pass with dynamic topology enabled for most of it, then once I'm satisfied with the rough pass, doing a fast and dirty retopo with poly build, applying a subdivision/multiresolution modifier to the retopo and shrinkwrapping it to the initial sculpt, and doing…
Hi there. Prepared texture for the head. We can now choose makeup and eyelashes. You also need to alter the eye and in some places smooth color. I used two programs, MarmosetToolbag and Photoshop. Initially, the texture was drawn in ZBrush. On top of the quick sketch I built a new texture and detail. The process of…
not to offend but, i would scale back a bit and just make goo dart or what ever your craft is. how many people on this team? to be honest, id like to be a part of a team making a scene or something, my initial reaction was, " so they have one gun half way modeled and they are talking about donations and stuff?" kinda…
I suffer this a lot. After a while I realized that I prefer modeling from perspective shots, so I'm not fighting my internal demons. If something doesn't look correct in perspective, I'll correct it. It's not the answer you're looking for, but I'm extending my annoyance and workaround on this matter too. I'll usually only…
For this project I was tasked with modeling a sci-fi crate from a concept, with a tri-limit of 2,000 tris. I also had to make two texture sets at resolutions of 1024 and 512 to see how well the details would hold up at the lower resolution. I'm including both my initial turn-in, as well as an update with corrections based…
i never said he was retarded i just said he was an idiot because of what happened. to game for 40hours without giving yourself the basic human needs to survive is in my book an act of idiocy. An educated man can be an idiot, if i do something stupid im an idiot. Theres just the things the article reports on and my initial…
Eric Chadwick: So my question for the edge locations and edge orientations is that when you are modeling a reference, how do you know where do put the next set of edges? I'm able to line it up a little bit while modeling the object initially, however I have trouble sometimes figuring out where some of the edges should be…