I remember this great wrap tutorial here for ZB http://www.zbrushcentral.com/showthread.php?178522-Mummy-Wraps-Bandages-Technique-with-SliceCurve-amp-Panel-Loops
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
Yeah, Skin Wrap is definitely what you want for this. The description of what you're trying to do is pretty much the definition of what Skin Wrap is good at :P
I think this just might be a "waist sash", it's just a piece of cloth that has been wrapped around a couple times and the dagger is stuck in-between a couple of the wrapped layers.
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…