Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
Hi guys i have a question about the couriers and mounted animals animations, im not sure about the courrier but the mounted animals, like on the Luna char, they look to the side they are changing the direction of the movement i was trying to find what does that and i didnt found anything checking the valve documentation i…
Wow, Wish my first walk cycle was that good, hell my current ones are pretty much the same standard. Fantastic Job. Expanding on what LuManChu said I would add a touch more head movement too, nothing too over the top but I feel it is a little too stationary at the moment.
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
Need an entry level 3D animator to create animations for a mech in our game. Animations required are -Melee swings (left side swing, right side swing, overhead swing) -Firing animations for main weapon -Firing animations for shoulder mounted weapons -movement and moment blending -general character animations Please send…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
The turret is free to rotate around the Z-Axis. The support beam over the guns will also be moved when the turret went up/down. Here are two pictures which shows the turret movement and the retracted turret At the moment the turret can rotate free (360°) around the Z-Axis while moving +40°/-10° upd/down.
Hi Polycount forum, I am modeling a tent. In Unreal, I want to animate the fabric, but my problem is that I don’t know how to model this shape since I’ve never made a form like this before and I also plan to add a small amount of thickness to the cloth. I’d appreciate any help with this. Will the topology I sketched in red…
I have been trying to use AI tools in my workflow and it's just not worth the effort, at the moment the tools just don't work, I can make the thing faster myself and knowing it will not be a mess that I have to clean up after. I keep reminding myself that there are a LOT of BIG players that have a lot to loose if AI…
Hey! My name is Lucy Webb and I am an Animation Senior at The College for Creative Studies, and I have a minor in Game Design. I plan to follow more of a video game career path, so this is great to document my progress as I grow as a 3d artist. My first project is an environment diorama, influenced by Cyberpunk 2077 and a…