Well, decades of being in the same position have caused damage. So now you either continue causing damage by doing the same thing or you change your sitting position. Your choice. :)
pretty much everything, including some low poly frame elements. I'm building it as if it were to take massive damage. I'd say I'd do the damage morphs as well, but I'm not committing to that yet.
Hi @Eric Chadwick . Thank you for the feedback. I was planning to use like some decals or a decal atlas like leakage and some grunge projected onto the wall to break up that repetition, and some damage decals onto the pillars, but the second wall texture with vertex colour does sound great. I also planning to use parallax…
Find me fucking evidence of cannabis being actually harmful. Alcohol causes liver damage among other issues, there is ZERO fucking evidence I've seen of cannabis causing damage of any extent near that of alcohol.
Huge Splash damage fan and this looks amazing cant wait for it to come out also Jfletcher you working on this some of the textures look like your style of painting? http://kotaku.com/5903360/splash-damages-rad-soldiers-is-a-turn+based-guns-with-friends/gallery/1
map's fine for me. what's the policy on creeper explosions? they used to do damage to just the player, but they seem to have reverted to world damage, too. [edit]: oh, you mean the web-map? yeah, that's broken.
No these are not decal strips at all. It is simply just a height map blend between 2 textures (whatever the pillar is and whatever the damage is) using vert colors. The vert colors just blend in the damage, simple as that. Nothing too complex about it :)
Part of the research is that you are doing damage to your body that you cannot detect. How do you detect damage that will lead to early onset of Alzheimer's? The same is also true of the benefits of 8 hours sleep every night.
Day 10: Damaged For today's material I wanted to try and take the subway tile from the King's Row map in Overwatch and try to recreate it as a damaged tile. I'm pretty happy with how it turned out. 😀
Looks great! There doesnt seem to be any edge damage specially on the red bits. Looks like you applied a map and left it at that. I would paint it on and vary the effect with where the damage would occur through use.