Hey guys, is it taboo or a bad idea to create an environment off a piece of concept art that someone else has done in the past? I know I should try to be unique, I worked on a environment piece years back and want to redo it. Someone else 3 years ago did a piece on the same concept and did a stellar job on it. I almost…
This is a tough one.. for any composition everyone will tell you: What's the story you want to tell/show. So when seeing this section of the cave i'm aksing myself: * How does the spaceship comes into the cave ? * Is this the entrance and is this by night ? * Is this shortly after the crash (so the spacecraft light the…
That is a bleak video. Kinda common sense but still very bleak. I'm surprised things are that bad and so many people are basically hoodwinked into these places. Caveat emptor and all that, but it's pretty bad there isn't at least some legislation to control these 'schools' a bit more and make them clearly un-attractive and…
I was curious if anyone knew of any tech breakdowns or knew of the process the guy's at DICE are using for some of the backgrounds in Bad Company 2. It all seems really obvious, but I can't seem to replicate it well. Obviously there is a cube map/skybox in the very back with some general mountain shapes in the texture, and…
Hi everyone, This would be my first post on Polycount. I am hoping that posting here, with the help of you guy's feedback, my work would propel forward in quality and be a good learning experience for both me and everyone else. I will be sculpting a BUST of Mike from Breaking Bad: I believe we are all very familiar with…
I am working on a tar 21 and I think my low poly is the cause of bad bakes. doe groups of thin tris do that? here is cropped image of the normal of where one of the problems are happening. This gun has a lot of molding and rounded parts some of which i have decided to just make as floating geometry on the low poly but some…
Necesito apoyo de un artista 3D que tenga experiencia trabajando con Unity, además de conocimientos sólidos en realidad virtual y animación. El objetivo es desarrollar contenido visual que pueda integrarse en proyectos VR, por lo que es fundamental que el candidato esté familiarizado tanto con modelado 3D como con la…
Hello, I am seeing painting artifacts when I import my model into Mudbox 2014 and wanted to know how I could stop them. I have researched a little bit and found someone suggesting it could be a graphics driver issue while others say that it is a question of bad UVs. I would really appreciate your help in finding the source…
hi! it's my first post here.. i've some strange things with the normal map export .. when i do a baking (low/hi poly) the normal map looks good (upper screnn) ... after the baking i just add some detail with height painting.. i export my maps..but the new normal map created is just horrible... but when i import it the…
My friend said that she thinks Rammus looked like an armadillo so I thought it would be interesting to make a skin for him that made him look exactly like an armadillo. That idea developed into a disguise that Rammus wears that is just a bad armadillo disguise, perhaps made of cardboard. I like this idea but it may change…