Thanks, I arrayed a set of little dots I made in max, prolly 55 long, less or more depending on the size of the seam, then made them one object and used a path deform modifier.
It would be amazing if you guys could add support for the windows mixed reality headsets. I would personally love this and I think others would find it useful for a wide array of use cases.
I completely forget who posted this or what it was called but someone made these bug things with large green glowing backs, charging through an array of bullets. Anyone know what I'm talkin about?
Thanks Di$array for your kind words. You are right. I need to put my more focus on female faces. I'll keep that advice in mind do the needful to improve my work.
Cheers Di$array... Here is another crunch that we did at work, the theme was to sculpt a celeb... there are still some issues that I would like to fix but here is what I got at the end of the week...
I use e-light to bake AO maps a la old school lightdome style, maybe inverting the lights after you set up the dome array would solve the interior problem.
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
Hi, I am struggling to model the back part of the sofa that is padded, I dont know how to do it. I found a spot to model and then array but result doesnt look so satisfying this is the real photo.
It's a bit heavy on the tri/vert count but I think it looks OK. I used Blenders Array and Wave Modifiers to arrange the sandbags. Then had to manually remove all the hidden faces I could and still it has very high poly count.