Thanks @ChristianOrellana !! and yeah it's actually a rocket launch for a video I posted above :) ! Have a new version which I added gray areas, I already did some test with motion blur and there is no need to define the half-way shapes :) right now they look like a soda being opened the entire time but they look so…
Good progress =) The in addition to the tweaks you have planned, its time to refine the lighting a little bit. Torch light needs another color to contrast against for it to have real impact. The absence of light can imply more detail then a full bright scene. Since it looks like you might be going for a dusk/night set up.…
Vertex colors are actually a really good way to achieve a psuedo GI look, because they're very soft by nature. In fact, you can use Radiosity in Max to calculate a GI lighting pass and then bake that into the vert colors. But I agree that having to change hand painted vertex colors is a royal pain. That's why I try and use…
Hey Poop, prima work so far! One thing still : I noticed on your last models and textures that you seem to have a tendency to 'force' details in. As an exemple you , well, 'forced' an eyeball rendering into the face texture by having the round ball, the 1pix highlight aso. I think that at such a resolution you could maybe…
Those weird gradients happen when you have soft normals when you go to bake. Sometimes you can fix it by splitting edges, though that's a whole 'nother kettle of fish. Take a look in the normal mapping thread in technical talk for more info about it. If you're just interested in using this as a portfolio piece, you could…
I remember Talons model. I think its a good idea to stick with what you have, sans orange cod piece. Technically I think the darker piece he currently sports is armored, just not painted orange, maybe its a more flexible material? Maybe its like a bomb squad defusing suit? I think it will be different enough if you apply…
The details look nice, but I think you went to them too fast. The shape of his torso is very awkward. It's inverted on the front and very flat. to easily reshape the torso, export your lowest hierarch level back into max, use an FFD, or soft select to shape it back into a barrell roundness, and then import it back into…
Looks like a pretty good start, although that smoothing is killing it, makes it look like it's made out of butter. Definitely add some more polys to bevel out the edges that should appear harder - just so they're more defined, they should not be butter-soft but equally should not be razor sharp. Then I think it will fit in…
Creasing is what you want if you want to subdivide stuff while retaining the hard edges, and also have soft edges smoothed out properly. It's not a plugin, it's just regular ZBrush, CTRL-hover over the "Crease" and "Uncrease" buttons in the Geometry rollout of the Tool panel to see how to use it. You can also turn off the…
Hello everyone, hope my question finds you well:) I'm new to 3d and this is my first try through full game pipeline. Highpoly in 3d coat, lowpoly in Maya, then baking and texturing in Substance. Everything went suspiciously easy till I bring it into Marmoset for a final touches😀 Substance - NICE Marmoset - OH WAIT All was…