interesting set. Real nice promo image and real nice execution on the stick through the eye, in material, design and integration. However, that seems like a killing blow (having a huge stick through the brain) and more importantly, it makes me super uncomfortable honestly. Just looks REALLY painful and gruesome. that's a…
I uploaded a new version: Download ShaderFusion Public Beta 02 Heres the change log: *Fixed U3B5 bugs. *Fixed VertexColor node. *Added SceneDepth node - Get the depth of the scene behind the surface that is being rendered. *Added DepthBlend node - Get a blend value based on the scene depth and the current surface depth.…
iirc UDK meshes DO share materials and meshes (so there are memory savings) but they aren't 'instanced meshes'...as in, they are not 'batched' and drawn together in fewer draw calls on the graphics card like say, the UDK foliage is. If that's truly what Unity's prefabs do, then that's pretty badass. Prefabs in UDK are more…
Hey guys! @DweenieTodd - Thanks for the suggestion! I just logged on to upload some screenshots when I saw your comment, so I quickly went back and tried fine-tuning the lights. I lowered the radius/intensity of the main ambient light and then pumped up the candle lights on the bar to keep it visible. This helped a lot…
It's true, the local industry is no longer the realm of big 200 person studios, but it is far from dead. In fact, I'd say its the healthiest its ever been in terms of scope and creativity. Are there the same amount of jobs? No where near it, but the previous work for hire model where we all undercut each other to the bone…
I've got a few ideas for the eye and a few more of ways to make people think of eyes when looking at him. The inside of the flower, the petals and the potential tentacle fins are still awaiting some kind of content for example. So, before I implement one or more of my ideas, I'd like to finish all the elements I've…
Change Log - Alpha 0.2.3.1234 - Developers now have access to a full VXGI engine build via Dropbox. - Developers now have access to project files updated to account for the beginning works of VXGI. - Developers now have access to a full HBAO+ engine build via Dropbox. - Developers now have access to project files updated…
Check out http://lowendbox.com/ This site aggregates good deals on VPSs, just check out the comments and see what other people say about the provider. The prices are all recurring afaik, the ChicagoVPS server I keep is $29/y. This may not be appropriate if you don't want to invest a bit of care into starting up a VPS -…
[ QUOTE ] jogshy: Every time I tried to expand its cage it just got all messy , is there a issue with that or something? Or im just not using it correctly? [/ QUOTE ] There are three ways to use cages in xNormal: 1. Use the built-in editor. Enter the 3D viewer and check the "show cage" and "edit cage"... Play with…
Wow, I guess that's what I get for implying something is better than Max. I don't think glib for one is even reading my posts :P Lemme see if I can set things straight: You can model in anything. Modeling is not rigging, it's not vertex coloring, it isn't even UVing. There are no pipeline-specific tools, plugins or exports…